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authorAndré Glüpker <git@wgmd.de>2018-03-23 21:05:44 +0100
committerAndré Glüpker <git@wgmd.de>2018-03-23 22:26:08 +0100
commit0ea316c780569ac7740019fd9c908cf4bce2c49f (patch)
treebc7e72f9f7b6aba5d1b4c74de51d37143dff9705
parent2431f3ad79bcb76320ffc500e2f7b9efcf09fe89 (diff)
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Ask server for connected players
-rwxr-xr-x[-rw-r--r--]QueryServer.py43
1 files changed, 39 insertions, 4 deletions
diff --git a/QueryServer.py b/QueryServer.py
index 669e7a3..cd86bfe 100644..100755
--- a/QueryServer.py
+++ b/QueryServer.py
@@ -26,6 +26,7 @@ sourcequeryinc = [
import json
import socket
+import struct
from SteamAPI import SteamAPI
if CACHE_TTL > 0:
from Caching import Caching
@@ -71,16 +72,22 @@ class QueryServer():
if gameid in sourcequeryinc:
port += 1
- print(ip, port, gameid)
+ # print(ip, port, gameid)
conn = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
+ message = None
try:
conn.connect( (ip, port) )
conn.sendall( b'\xFF\xFF\xFF\xFF\x54' + b'Source Engine Query' + b'\x00' )
message = conn.recv(4096)
- except:
- print('Exception in SourceQuery connection')
- return None
+ conn.sendall( b'\xFF\xFF\xFF\xFF\x55\xFF\xFF\xFF\xFF' )
+ challenge = conn.recv(1024)[5:]
+ conn.sendall( b'\xFF\xFF\xFF\xFF\x55' + challenge )
+ playerdata = conn.recv(4096)
+ except Exception as e:
+ print('Exception in SourceQuery connection:', e)
+ if not message:
+ return None
finally:
conn.close()
@@ -159,6 +166,34 @@ class QueryServer():
(message[1] << 8) + (message[0])
message = message[8:]
+ if playerdata and playerdata[4] == ord('D'):
+ players = []
+ data['player_info'] = players
+ number = playerdata[5]
+ playerdata = playerdata[6:]
+
+ index = 0
+ while index < number and playerdata:
+ player = dict()
+ player['index'] = playerdata[0]
+
+ nullterm = playerdata.index(b'\0', 1)
+ player_name = playerdata[1:nullterm]
+ player['name'] = player_name.decode('utf-8', errors='replace')
+ playerdata = playerdata[nullterm+1:]
+
+ playerscore = (playerdata[3] << 24) + (playerdata[2] << 16) + \
+ (playerdata[1] << 8) + (playerdata[0])
+ player['score'] = playerscore
+ playerdata = playerdata[4:]
+
+ duration = int(struct.unpack('f', playerdata[0:4])[0])
+ player['duration'] = duration
+ playerdata = playerdata[4:]
+
+ players.append(player)
+ index += 1
+
# Everything is type bytes, so convert things to utf8?
for key, value in data.items():
if isinstance(value, bytes):