summaryrefslogtreecommitdiff
path: root/QueryServer.py
blob: cd86bfebb5f1eb573b0dafb73478f7abb65f766d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
#!/usr/bin/env python3

# Time to live for caching. 0 to disable caching
CACHE_TTL = 36000 #15

sourcequery = [
        50,     # HL Opposing Force
        240,    # CS:S
        320,    # HL2 DM
        440,    # TF2
        550,    # L4D2
        630,    # AlienSwarm
        730,    # CS:GO
        4000,   # Garrys Mod
        107410, # ARMA III
        # 221100, # DayZ
        252490, # Rust
        282440, # Quake Live
        328070, # Reflex
        346110  # ARK: Survival Evolved
        ]
sourcequeryinc = [
        107410, # ARMA III
        346110  # ARK: Survival Evolved
        ]

import json
import socket
import struct
from SteamAPI import SteamAPI
if CACHE_TTL > 0:
    from Caching import Caching

class QueryServer():

    def QueryServer(ip, port, gameid):
        """Query a supported server.

        Args:
            ip: IP of the gameserver
            port: Port of the gameserver
            gameid: Steam gameid of running game
        Returns:
            dict() with parsed server values"""

        port   = int(port)
        gameid = int(gameid)

        if CACHE_TTL > 0:
            cache = Caching.readCache('server', '%s-%s-%s' % (str(gameid), ip, str(port)), CACHE_TTL)

            if cache:
                print('From cache')
                return json.loads(cache)

        socket.setdefaulttimeout(5)
        if int(gameid) in sourcequery:
            print('Querying server...')
            serverdata = QueryServer._querySourceServer(ip, port, gameid)

            if CACHE_TTL > 0:
                serialized = json.dumps(serverdata)
                Caching.writeCache('server', '%s-%s-%s' % (str(gameid), ip, str(port)), serialized)

            return serverdata

        return None

    def _querySourceServer(ip, port, gameid):
        """Query servers using the source query protocol.
        Some servers listen for these queries on an higher port."""
        if gameid in sourcequeryinc:
            port += 1

        # print(ip, port, gameid)
        conn = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)

        message = None
        try:
            conn.connect( (ip, port) )
            conn.sendall( b'\xFF\xFF\xFF\xFF\x54' + b'Source Engine Query' + b'\x00' )
            message = conn.recv(4096)
            conn.sendall( b'\xFF\xFF\xFF\xFF\x55\xFF\xFF\xFF\xFF' )
            challenge = conn.recv(1024)[5:]
            conn.sendall( b'\xFF\xFF\xFF\xFF\x55' + challenge )
            playerdata = conn.recv(4096)
        except Exception as e:
            print('Exception in SourceQuery connection:', e)
            if not message:
                return None
        finally:
            conn.close()

        data = dict()

        # [0]-[3] -> 4*\xFF
        data['header'] = chr(message[4])
        data['protocol'] = chr(message[5])
        message = message[6:]

        # Servername
        nullterm = message.index(b'\0')
        data['name'] = message[:nullterm]
        message = message[nullterm+1:]

        # Mapname
        nullterm = message.index(b'\0')
        data['map'] = message[:nullterm]
        message = message[nullterm+1:]

        # Folder
        nullterm = message.index(b'\0')
        data['folder'] = message[:nullterm]
        message = message[nullterm+1:]

        # Game
        nullterm = message.index(b'\0')
        data['game'] = message[:nullterm]
        message = message[nullterm+1:]

        data['gameid']     = (message[1] << 8) + message[0]
        data['players']    = message[2]
        data['playersmax'] = message[3]
        data['bots']       = message[4]
        data['servertype'] = chr(message[5]) # dedicated/local/proxy(tv)
        data['enviroment'] = chr(message[6]) # windows/linux/mac
        data['visibility'] = message[7] # 0public 1private
        data['vac']        = message[8]
        message = message[9:]

        # Game
        nullterm = message.index(b'\0')
        data['gameversion'] = message[:nullterm]
        message = message[nullterm+1:]

        extradataflag = message[0]
        message = message[1:]

        if extradataflag & 0x80:
            data['port'] = (message[1] << 8) + message[0]
            message = message[2:]

        if extradataflag & 0x10:
            data['steamid'] = (message[7] << 56) + (message[6] << 48) + \
                    (message[5] << 40) + (message[4] << 32) + \
                    (message[3] << 24) + (message[2] << 16) + \
                    (message[1] <<  8) + (message[0])
            message = message[8:]

        if extradataflag & 0x40:
            data['sourcetvport'] = (message[1] << 8) + message[0]
            message = message[2:]
            nullterm = message.index(b'\0')
            data['sourcetvname'] = message[:nullterm]
            message = message[nullterm+1:]

        if extradataflag & 0x20:
            nullterm = message.index(b'\0')
            data['keywords'] = message[:nullterm]
            message = message[nullterm+1:]

        if extradataflag & 0x01:
            data['sgameid'] = (message[7] << 56) + (message[6] << 48) + \
                    (message[5] << 40) + (message[4] << 32) + \
                    (message[3] << 24) + (message[2] << 16) + \
                    (message[1] <<  8) + (message[0])
            message = message[8:]

        if playerdata and playerdata[4] == ord('D'):
            players = []
            data['player_info'] = players
            number = playerdata[5]
            playerdata = playerdata[6:]

            index = 0
            while index < number and playerdata:
                player = dict()
                player['index'] = playerdata[0]

                nullterm = playerdata.index(b'\0', 1)
                player_name = playerdata[1:nullterm]
                player['name'] = player_name.decode('utf-8', errors='replace')
                playerdata = playerdata[nullterm+1:]

                playerscore = (playerdata[3] << 24) + (playerdata[2] << 16) + \
                              (playerdata[1] <<  8) + (playerdata[0])
                player['score'] = playerscore
                playerdata = playerdata[4:]

                duration = int(struct.unpack('f', playerdata[0:4])[0])
                player['duration'] = duration
                playerdata = playerdata[4:]

                players.append(player)
                index += 1

        # Everything is type bytes, so convert things to utf8?
        for key, value in data.items():
            if isinstance(value, bytes):
                try:
                    value = value.decode('utf-8', errors='replace')
                    data[key] = value
                except UnicodeDecodeError:
                    data[key] = "UTF8 Error"
                    pass
        return data

if __name__ == "__main__":
    # TODO(andre): Maybe run our tests here?
    print('This is a module.')