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#!/usr/bin/env python3

from flask import Flask, flash, redirect, render_template, request, session, url_for

# from wsgiref.util import setup_testing_defaults
from collections import OrderedDict
from concurrent.futures import ThreadPoolExecutor

import json
import os
import re
import sys
import time, datetime

# import traceback
import logging

from SteamAPI import SteamAPI
from QueryServer import QueryServer

# Set some directories
THIS_DIR = os.path.dirname(os.path.abspath(__file__))
TEMPLATES = os.path.join(THIS_DIR, "templates")
ASSETS = os.path.join(THIS_DIR, "assets")
CONFIG = os.path.join(THIS_DIR, "config")

app = Flask(__name__)
steam = None
with open(os.path.join(CONFIG, "secrets.json"), "rt") as secretjson:
    secrets = json.load(secretjson)
    app.secret_key = secrets["flask_secret"]
    steam = SteamAPI(secrets["steam_token"])

##################################################
## Helper functions
##################################################

intervals = (
    ("w", 604800),  # 60 * 60 * 24 * 7
    ("d", 86400),  # 60 * 60 * 24
    ("h", 3600),  # 60 * 60
    ("m", 60),
    ("s", 1),
)


def display_time(timestamp, format="%d.%m.%Y"):
    return datetime.datetime.fromtimestamp(timestamp).strftime(format)


def display_age(seconds, granularity=2):
    result = []
    for name, count in intervals:
        value = seconds // count
        if value:
            seconds -= value * count
            if value == 1:
                name = name.rstrip("s")
            result.append("{}{}".format(int(value), name))
    return " ".join(result[:granularity])


app.jinja_env.filters["display_time"] = display_time
app.jinja_env.filters["display_age"] = display_age


def grepSteamids(text):
    steamids = []
    SteamIDfromText = re.findall(r"STEAM_\d:(\d):(\d+)", text)
    for steamid in SteamIDfromText:
        steam64id = 76561197960265728 + int(steamid[0]) + (int(steamid[1]) * 2)
        steamids.append(steam64id)
    return steamids


##################################################
## Functions for different pages
##################################################


@app.route("/")
def main():
    return redirect(url_for("lobby"))


@app.errorhandler(404)
def not_found(e):
    return render_template(
        "error.jinja", error="Die angeforderte Seite konnte nicht gefunden werden."
    )


@app.route("/lobby")
def lobby():
    steamids = dict()
    friends = request.args.get("friends")

    if friends:
        friendList = friends.split(",")
        profiles = steam.getMultipleFriends(friendList)
        for steamid, profile in profiles.items():
            for friendid in profile["friends"]:
                if friendid in steamids:
                    steamids[friendid]["main"] += ", " + profile["personaname"]
                else:
                    steamids[friendid] = {"main": profile["personaname"]}
    else:
        # Load config (steamids, names)
        with open(os.path.join(CONFIG, "lobby.json"), "rt") as config:
            steamids = json.load(config)

    gamelist = steam.getGames()
    profiledata = steam.getProfiles(steamids.keys())

    # Merge new data in loaded config
    for steamid in profiledata:
        if steamid not in steamids:
            continue
        for key, value in profiledata[steamid].items():
            steamids[steamid][key] = value

    serverinfo = dict()
    for steamid, playerdata in steamids.items():
        if "gameid" not in playerdata or "gameserverip" not in playerdata:
            continue
        if ":" not in playerdata["gameserverip"]:
            continue
        gameserver = playerdata["gameserverip"]
        if gameserver not in serverinfo:
            ip, port = gameserver.split(":")
            port = int(port)
            gameid = playerdata["gameid"]
            # print('Query Server:', ip, port, gameid)
            server = QueryServer.QueryServer(ip, port, gameid)
            # print('Response:', server)
            if server:
                serverinfo[gameserver] = server

    # Sort steamids to be more appealing
    steamids = OrderedDict(
        sorted(steamids.items(), key=lambda player: player[1]["personaname"].lower())
    )
    steamids = OrderedDict(
        sorted(
            steamids.items(),
            reverse=True,
            key=lambda player: int(player[1]["lastlogoff"]),
        )
    )
    steamids = OrderedDict(
        sorted(
            steamids.items(),
            key=lambda player: (player[1]["personastate"] > 0)
            and player[1]["personastate"]
            or 10,
        )
    )
    steamids = OrderedDict(
        sorted(
            steamids.items(),
            key=lambda player: ("gameid" in player[1] and player[1]["gameid"] or "zzz"),
        )
    )

    return render_template(
        "lobby_html.jinja",
        steamids=steamids,
        serverinfo=serverinfo,
        gamelist=gamelist,
        states=[
            "Offline",
            "Online",
            "Busy",
            "Away",
            "Snooze",
            "Looking to trade",
            "Looking to play",
        ],
        current_time=time.time(),
    )


@app.route("/prematefinder", methods=["GET", "POST"])
def premates():
    steamids = []
    prematedata = dict()
    connections = set()

    if request.method == "POST":
        postdata = request.form["statustext"]

        steamids = grepSteamids(postdata)
        steamids = [str(x) for x in steamids]
        if len(steamids) > 50:
            return render_template(
                "error.jinja", error="Es sind maximal 50 Steamids erlaubt."
            )

        # Ask steam about profiles
        prematedata = steam.getDataForPrematefinder(steamids)

        # Add connection between friends.
        # Friends are always bidirectional, so we use set and min/max to avoid duplicates
        for steamid in steamids:
            for friend in prematedata[steamid]["_friends"]:
                if friend in steamids:
                    friend_a = min(steamid, friend)
                    friend_b = max(steamid, friend)
                    connections.add((friend_a, friend_b))

    return render_template(
        "premates_html.jinja",
        steamids=steamids,
        profiles=prematedata,
        current_time=time.time(),
        connections=connections,
    )


@app.route("/server", methods=["GET"])
def server():
    with open(os.path.join(CONFIG, "server.json"), "rt") as config:
        servers = json.load(config)

    executor = ThreadPoolExecutor(max_workers=10)
    serverdata_ = dict()
    for _, serverdata in servers.items():
        name = "{0}{1:d}{2:d}".format(
            serverdata["ip"], serverdata["port"], serverdata["gameid"]
        )
        serverdata_[name] = executor.submit(
            QueryServer.QueryServer,
            serverdata["ip"],
            serverdata["port"],
            serverdata["gameid"],
        )

    for _, serverdata in servers.items():
        name = "{0}{1:d}{2:d}".format(
            serverdata["ip"], serverdata["port"], serverdata["gameid"]
        )
        serverdata["data"] = serverdata_[name].result()
        if serverdata["data"]:
            serverdata_["u" + name] = executor.submit(
                steam.getGameUpdateState,
                serverdata["data"]["gameid"],
                serverdata["data"]["gameversion"],
            )

    for _, serverdata in servers.items():
        name = "{0}{1:d}{2:d}".format(
            serverdata["ip"], serverdata["port"], serverdata["gameid"]
        )
        if "u" + name in serverdata_:
            serverdata["update"] = serverdata_["u" + name].result()

    return render_template(
        "server_html.jinja",
        servers=servers,
    )


if __name__ == "__main__":
    # print(steam.getFriends("76561197963063991"))
    # print(steam.getFriends("76561197963882989"))
    logging.basicConfig(filename="./main.log", level=logging.INFO)

    app.config["TEMPLATES_AUTO_RELOAD"] = True
    app.run(threaded=True)

# Changelog
###########
# Internals changed to use Flask framework
# Some design changes
# ?friends=steamid,steamid,...
# FLASK_APP=main.py FLASK_DEBUG=1 python -m flask run

# TODO
######
# Better cache handling (Key + TTL)
# Cache cleanup