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#!/usr/bin/env python3
from concurrent.futures import ThreadPoolExecutor
from urllib.error import HTTPError
from urllib.error import URLError
from urllib.request import urlopen
import json
from Caching import Caching
##################################################
## Settings
##################################################
# Directory for a local cache & time to live for cache items in seconds
CACHE = True
##################################################
executor = ThreadPoolExecutor(max_workers=25)
class SteamAPI:
def __init__(self, token):
self.token = token
def getGames(self):
"""Get list of steam games by app id.
Returns:
dict() with str(appid) as keys, str gamename as value
"""
if CACHE:
cache = Caching.readCache("general", "gamelist", 7 * 24 * 60 * 60)
if cache:
return json.loads(cache)
url = "https://api.steampowered.com/ISteamApps/GetAppList/v2"
try:
response = urlopen(url)
data = response.read().decode("utf-8")
jsondata = json.loads(data)
applist = jsondata["applist"]["apps"]
except KeyError:
return None
except HTTPError:
return None
gamelist = dict()
for app in applist:
# str keys for json conversion
gamelist[str(app["appid"])] = app["name"]
if CACHE:
cache = Caching.writeCache("general", "gamelist", json.dumps(gamelist))
return gamelist
def getProfiles(self, steamids):
"""Get steam profiles.
Args:
steamids: Steamids to fetch profiles for
Returns:
dict() with str(steamid) as keys
"""
profile = dict()
steamids_copy = [str(steamid) for steamid in steamids]
if CACHE:
cachedids = []
for steamid in steamids_copy:
cache = Caching.readCache("profile", steamid, 15)
if cache:
cachedids.append(steamid)
profile[steamid] = json.loads(cache)
for steamid in cachedids:
steamids_copy.remove(steamid)
responses = []
while steamids_copy:
steamidlist = ",".join([str(x) for x in steamids_copy[:50]])
steamids_copy = steamids_copy[50:]
url = (
"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?format=json&key=%s&steamids=%s"
% (self.token, steamidlist)
)
responses.append(executor.submit(urlopen, url))
for responseF in responses:
response = responseF.result()
if response.status != 200:
continue
data = response.read().decode("utf-8")
jsondata = json.loads(data)
for player in jsondata["response"]["players"]:
currentid = player["steamid"]
self.sanitizePlayer(player)
profile[currentid] = player
if CACHE:
# save newly loaded profiles
for steamid in steamids_copy:
if steamid not in profile:
continue
Caching.writeCache("profile", steamid, json.dumps(profile[steamid]))
return profile
def getMultipleFriends(self, steamids):
results = dict()
for steamid in steamids:
results[steamid] = executor.submit(self.getFriends, steamid)
profiles = executor.submit(self.getProfiles, steamids).result()
for steamid in steamids:
profiles[steamid]["friends"] = results[steamid].result()
return profiles
def getFriends(self, steamid):
"""Fetch steam friends for given steamid.
Args:
steamid: Steamid, whose friendslist to fetch
Returns:
List of steamids. TODO(andre): We lose additional information here.
"""
if CACHE:
cache = Caching.readCache("friends", steamid, 15 * 60)
if cache:
return json.loads(cache)
url = (
"https://api.steampowered.com/ISteamUser/GetFriendList/v0001/?key=%s&steamid=%s&relationship=friend"
% (self.token, str(steamid))
)
try:
response = urlopen(url)
data = response.read().decode("utf-8")
jsondata = json.loads(data)
except HTTPError:
# f.e. profile is private
jsondata = None
friends = []
if (
jsondata
and "friendslist" in jsondata
and "friends" in jsondata["friendslist"]
):
friends = [
friend["steamid"] for friend in jsondata["friendslist"]["friends"]
]
if CACHE:
Caching.writeCache("friends", steamid, json.dumps(friends))
return friends
def getGameSchema(self, gameid):
"""Fetch info about a game.
Args:
gameid: Appid of the game
Returns:
gameName, gameVersion, availableGameStats (Achievements/Stats)
"""
if CACHE:
cache = Caching.readCache("gameschema", gameid, 7 * 24 * 60 * 60)
if cache:
jsondata = json.loads(cache)
return jsondata["game"]
url = (
"http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=%s&appid=%s&format=json"
% (self.token, str(gameid))
)
try:
response = urlopen(url)
data = response.read().decode("utf-8")
jsondata = json.loads(data)
except HTTPError as e:
# f.e. profile is private
jsondata = None
if "game" in jsondata:
if CACHE:
Caching.writeCache("gameschema", gameid, json.dumps(jsondata))
return jsondata["game"]
return None
def getPlayerGames(self, steamid):
"""Fetch a list of games a person possesses.
Args:
steamid: Steamid, whose gamelist to fetch
Returns:
Tuple with (number of games, gameinfo [appid, name, playtime_2weeks, playtime_forever, icons])
"""
if CACHE:
cache = Caching.readCache("games", steamid, 60 * 60)
if cache:
jsondata = json.loads(cache)
return (
jsondata["response"]["game_count"],
jsondata["response"]["games"],
)
url = (
"http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=%s&steamid=%s&include_appinfo=1&format=json"
% (self.token, str(steamid))
)
try:
response = urlopen(url)
data = response.read().decode("utf-8")
jsondata = json.loads(data)
except HTTPError:
# f.e. profile is private
jsondata = None
if "response" in jsondata and "games" in jsondata["response"]:
if CACHE:
Caching.writeCache("games", steamid, json.dumps(jsondata))
return (jsondata["response"]["game_count"], jsondata["response"]["games"])
return None
def getUserstatsForGame(self, steamid, gameid):
"""Fetch the available game stats for a player in the specified game.
Args:
steamid: Steamid of the particular user
gameid: Appid of the game we want to check
Returns:
dict() with statname and value
"""
if CACHE:
cache = Caching.readCache(
"usergamestats", "%s-%s" % (str(steamid), str(gameid)), 24 * 60 * 60
)
if cache:
cachedata = json.loads(cache)
return cachedata
url = (
"http://api.steampowered.com/ISteamUserStats/GetUserStatsForGame/v0001/?key=%s&steamid=%s&appid=%s"
% (self.token, str(steamid), str(gameid))
)
try:
response = urlopen(url)
data = response.read().decode("utf-8")
jsondata = json.loads(data)
statslist = jsondata["playerstats"]["stats"]
userstats = dict()
for stat in statslist:
userstats[stat] = statslist[stat]["value"]
except HTTPError:
# f.e. profile is private
userstats = None
if userstats:
if CACHE:
cache = Caching.writeCache(
"usergamestats",
"%s-%s" % (str(steamid), str(gameid)),
json.dumps(userstats),
)
return userstats
return None
def getMultipleUserUserstatsForGame(self, steamids, gameid):
futures = dict()
for steamid in steamids:
futures[steamid] = executor.submit(
self.getUserstatsForGame, steamid, gameid
)
result = dict()
for steamid in steamids:
result[steamid] = futures[steamid].result()
return result
def getOwnedGames(self, steamid):
"""Fetch games owned by a player.
Args:
steamid: Steamid of the particular user
Returns:
dict() with game_count and games, which contains appid + playtime_forever
"""
if CACHE:
cache = Caching.readCache(
"userownedgames", "%s" % (str(steamid)), 7 * 24 * 60 * 60
)
if cache:
cachedata = json.loads(cache)
return cachedata
url = (
"http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=%s&steamid=%s"
% (self.token, str(steamid))
)
try:
response = urlopen(url)
data = response.read().decode("utf-8")
jsondata = json.loads(data)
if "response" in jsondata:
jsondata = jsondata["response"]
except HTTPError:
jsondata = None
if jsondata:
if CACHE:
cache = Caching.writeCache(
"userownedgames", "%s" % (str(steamid)), json.dumps(jsondata)
)
return jsondata
return None
def getGameUpdateState(self, gameid, gameversion):
"""Fetch the current game update state.
Args:
gameid: Steam game id
gameversion: Current version of the game
Returns:
dict() with the following keys:
- success Boolean Was able to check version
- up_to_date Boolean If the game is up to date
- version_is_listable Boolean If the game version is listed
- required_version (int) ? New version ?
- message (String) Message to display
"""
if CACHE:
cache = Caching.readCache(
"serverupdate", "%s-%s" % (str(gameid), str(gameversion)), 60 * 60
)
if cache:
cachedata = json.loads(cache)
return cachedata
url = "http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appId={0}&version={1}".format(
gameid, gameversion
)
try:
response = urlopen(url)
data = response.read().decode("utf-8")
jsondata = json.loads(data)
if "response" in jsondata:
jsondata = jsondata["response"]
except HTTPError:
jsondata = None
if jsondata:
if CACHE:
cache = Caching.writeCache(
"serverupdate",
"%s-%s" % (str(gameid), str(gameversion)),
json.dumps(jsondata),
)
return jsondata
return None
def getMultipleUserOwnedGames(self, steamids):
futures = dict()
for steamid in steamids:
futures[steamid] = executor.submit(self.getOwnedGames, steamid)
result = dict()
for steamid in steamids:
result[steamid] = futures[steamid].result()
return result
def getDataForPrematefinder(self, steamids):
futures = dict()
futures["profiles"] = executor.submit(self.getProfiles, steamids)
futures["ownedGames"] = dict()
futures["userstats"] = dict()
futures["friends"] = dict()
for steamid in steamids:
futures["ownedGames"][steamid] = executor.submit(
self.getOwnedGames, steamid
)
futures["userstats"][steamid] = executor.submit(
self.getUserstatsForGame, steamid, 730
)
futures["friends"][steamid] = executor.submit(self.getFriends, steamid)
profiles = futures["profiles"].result()
for steamid in profiles:
profiles[steamid]["_friends"] = futures["friends"][steamid].result()
profiles[steamid]["_userstats"] = futures["userstats"][steamid].result()
profiles[steamid]["_ownedGames"] = futures["ownedGames"][steamid].result()
profiles[steamid]["_ownedPlayedGames"] = "n/a"
if profiles[steamid]["_ownedGames"]:
profiles[steamid]["_ownedPlayedGames"] = len(
[
game
for game in profiles[steamid]["_ownedGames"]["games"]
if game["playtime_forever"] > 0
]
)
return profiles
@staticmethod
def sanitizePlayer(player):
if "lastlogoff" not in player:
player["lastlogoff"] = -1
if __name__ == "__main__":
# TODO(andre): Maybe run tests here?
print("This is a module.")
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