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path: root/SteamAPI.py
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#!/usr/bin/env python3

from concurrent.futures import ThreadPoolExecutor
from urllib.error import HTTPError
from urllib.error import URLError
from urllib.request import urlopen
import json
from Caching import Caching

##################################################
## Settings
##################################################
# Directory for a local cache & time to live for cache items in seconds
CACHE = True
##################################################

executor = ThreadPoolExecutor(max_workers=25)

class SteamAPI():
    def __init__(self, token):
        self.token = token

    def getGames(self):
        """Get list of steam games by app id.

        Returns:
            dict() with str(appid) as keys, str gamename as value
        """
        if CACHE:
            cache = Caching.readCache('general', 'gamelist', 7*24*60*60)
            if cache:
                return json.loads(cache)

        url = 'https://api.steampowered.com/ISteamApps/GetAppList/v2'
        try:
            response = urlopen(url)
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)
            applist = jsondata['applist']['apps']
        except KeyError:
            return None
        except HTTPError:
            return None

        gamelist = dict()
        for app in applist:
            # str keys for json conversion
            gamelist[str(app['appid'])] = app['name']

        if CACHE:
            cache = Caching.writeCache('general', 'gamelist', json.dumps(gamelist))
        return gamelist

    def getProfiles(self, steamids):
        """Get steam profiles.

        Args:
            steamids: Steamids to fetch profiles for
        Returns:
            dict() with str(steamid) as keys
        """
        profile = dict()
        steamids_copy = [str(steamid) for steamid in steamids]

        if CACHE:
            cachedids = []
            for steamid in steamids_copy:
                cache = Caching.readCache('profile', steamid, 15)
                if cache:
                    cachedids.append(steamid)
                    profile[steamid] = json.loads(cache)
            for steamid in cachedids:
                steamids_copy.remove(steamid)

        responses = []
        while steamids_copy:
            steamidlist = ','.join([str(x) for x in steamids_copy[:50]])
            steamids_copy = steamids_copy[50:]
            url = 'https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?format=json&key=%s&steamids=%s' % (self.token, steamidlist)
            responses.append(executor.submit(urlopen, url))

        for responseF in responses:
            response = responseF.result()
            if response.status != 200:
                continue
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)

            for player in jsondata['response']['players']:
                currentid = player['steamid']
                profile[currentid] = player

        if CACHE:
            # save newly loaded profiles
            for steamid in steamids_copy:
                if steamid not in profile:
                    continue
                Caching.writeCache('profile', steamid, json.dumps(profile[steamid]))

        return profile

    def getMultipleFriends(self, steamids):
        results = dict()
        for steamid in steamids:
            results[steamid] = executor.submit(self.getFriends, steamid)

        profiles = executor.submit(self.getProfiles, steamids).result()

        for steamid in steamids:
            profiles[steamid]['friends'] = results[steamid].result()

        return profiles

    def getFriends(self, steamid):
        """Fetch steam friends for given steamid.

        Args:
            steamid: Steamid, whose friendslist to fetch
        Returns:
            List of steamids. TODO(andre): We lose additional information here.
        """
        if CACHE:
            cache = Caching.readCache('friends', steamid, 15*60)
            if cache:
                return json.loads(cache)

        url = 'https://api.steampowered.com/ISteamUser/GetFriendList/v0001/?key=%s&steamid=%s&relationship=friend' % (self.token, str(steamid))
        try:
            response = urlopen(url)
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)
        except HTTPError:
            # f.e. profile is private
            jsondata = None

        friends = []
        if jsondata and 'friendslist' in jsondata and 'friends' in jsondata['friendslist']:
            friends = [friend['steamid'] for friend in jsondata['friendslist']['friends']]
            if CACHE:
                Caching.writeCache('friends', steamid, json.dumps(friends))

        return friends

    def getGameSchema(self, gameid):
        """Fetch info about a game.

        Args:
            gameid: Appid of the game
        Returns:
            gameName, gameVersion, availableGameStats (Achievements/Stats)
        """
        if CACHE:
            cache = Caching.readCache('gameschema', gameid, 7*24*60*60)
            if cache:
                jsondata = json.loads(cache)
                return jsondata['game']

        url = 'http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=%s&appid=%s&format=json' % (self.token, str(gameid))
        try:
            response = urlopen(url)
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)
        except HTTPError as e:
            # f.e. profile is private
            jsondata = None

        if 'game' in jsondata:
            if CACHE:
                Caching.writeCache('gameschema', gameid, json.dumps(jsondata))
            return jsondata['game']
        return None

    def getPlayerGames(self, steamid):
        """Fetch a list of games a person possesses.

        Args:
            steamid: Steamid, whose gamelist to fetch
        Returns:
            Tuple with (number of games, gameinfo [appid, name, playtime_2weeks, playtime_forever, icons])
        """
        if CACHE:
            cache = Caching.readCache('games', steamid, 60*60)
            if cache:
                jsondata = json.loads(cache)
                return ( jsondata['response']['game_count'], jsondata['response']['games'] )

        url = 'http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=%s&steamid=%s&include_appinfo=1&format=json' % (self.token, str(steamid))
        try:
            response = urlopen(url)
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)
        except HTTPError:
            # f.e. profile is private
            jsondata = None

        if 'response' in jsondata and 'games' in jsondata['response']:
            if CACHE:
                Caching.writeCache('games', steamid, json.dumps(jsondata))
            return ( jsondata['response']['game_count'], jsondata['response']['games'] )
        return None

    def getUserstatsForGame(self, steamid, gameid):
        """Fetch the available game stats for a player in the specified game.

        Args:
            steamid: Steamid of the particular user
            gameid:  Appid of the game we want to check
        Returns:
            dict() with statname and value
        """
        if CACHE:
            cache = Caching.readCache('usergamestats', '%s-%s' % (str(steamid), str(gameid)), 24*60*60)
            if cache:
                cachedata = json.loads(cache)
                return cachedata

        url = 'http://api.steampowered.com/ISteamUserStats/GetUserStatsForGame/v0001/?key=%s&steamid=%s&appid=%s' % (self.token, str(steamid), str(gameid))
        try:
            response = urlopen(url)
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)
            statslist = jsondata['playerstats']['stats']
            userstats = dict()
            for stat in statslist:
                userstats[stat] = statslist[stat]['value']
        except HTTPError:
            # f.e. profile is private
            userstats = None

        if userstats:
            if CACHE:
                cache = Caching.writeCache('usergamestats', '%s-%s' % (str(steamid), str(gameid)), json.dumps(userstats))
            return userstats
        return None

    def getMultipleUserUserstatsForGame(self, steamids, gameid):
        futures = dict()
        for steamid in steamids:
            futures[steamid] = executor.submit(self.getUserstatsForGame, steamid, gameid)

        result = dict()
        for steamid in steamids:
            result[steamid] = futures[steamid].result()

        return result

    def getOwnedGames(self, steamid):
        """Fetch games owned by a player.

        Args:
            steamid: Steamid of the particular user
        Returns:
            dict() with game_count and games, which contains appid + playtime_forever
        """
        if CACHE:
            cache = Caching.readCache('userownedgames', '%s' % (str(steamid)), 7*24*60*60)
            if cache:
                cachedata = json.loads(cache)
                return cachedata

        url = 'http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=%s&steamid=%s' % (self.token, str(steamid))
        try:
            response = urlopen(url)
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)
            if 'response' in jsondata:
                jsondata = jsondata['response']
        except HTTPError:
            jsondata = None

        if jsondata:
            if CACHE:
                cache = Caching.writeCache('userownedgames', '%s' % (str(steamid)), json.dumps(jsondata))
            return jsondata
        return None

    def getGameUpdateState(self, gameid, gameversion):
        """Fetch the current game update state.

        Args:
            gameid: Steam game id
            gameversion: Current version of the game
        Returns:
            dict() with the following keys:
            - success             Boolean  Was able to check version
            - up_to_date          Boolean  If the game is up to date
            - version_is_listable Boolean  If the game version is listed
            - required_version    (int)    ? New version ?
            - message             (String) Message to display
        """

        if CACHE:
            cache = Caching.readCache('serverupdate', '%s-%s' % (str(gameid), str(gameversion)), 60*60)
            if cache:
                cachedata = json.loads(cache)
                return cachedata

        url = 'http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appId={0}&version={1}'.format(gameid, gameversion)
        try:
            response = urlopen(url)
            data = response.read().decode('utf-8')
            jsondata = json.loads(data)
            if 'response' in jsondata:
                jsondata = jsondata['response']
        except HTTPError:
            jsondata = None

        if jsondata:
            if CACHE:
                cache = Caching.writeCache('serverupdate', '%s-%s' % (str(gameid), str(gameversion)), json.dumps(jsondata))
            return jsondata
        return None

    def getMultipleUserOwnedGames(self, steamids):
        futures = dict()
        for steamid in steamids:
            futures[steamid] = executor.submit(self.getOwnedGames, steamid)

        result = dict()
        for steamid in steamids:
            result[steamid] = futures[steamid].result()

        return result

    def getDataForPremadefinder(self, steamids):

        futures = dict()
        futures['profiles'] = executor.submit(self.getProfiles, steamids)
        futures['ownedGames'] = dict()
        futures['userstats'] = dict()
        futures['friends'] = dict()

        for steamid in steamids:
            futures['ownedGames'][steamid] = executor.submit(self.getOwnedGames, steamid)
            futures['userstats'][steamid] = executor.submit(self.getUserstatsForGame, steamid, 730)
            futures['friends'][steamid] = executor.submit(self.getFriends, steamid)

        profiles = futures['profiles'].result()
        for steamid in profiles:
            profiles[steamid]['_friends'] = futures['friends'][steamid].result()
            profiles[steamid]['_userstats'] = futures['userstats'][steamid].result()
            profiles[steamid]['_ownedGames'] = futures['ownedGames'][steamid].result()
            profiles[steamid]['_ownedPlayedGames'] = 'n/a'
            if profiles[steamid]['_ownedGames']:
                profiles[steamid]['_ownedPlayedGames'] = len([game for game in profiles[steamid]['_ownedGames']['games'] if game['playtime_forever'] > 0])

        return profiles

if __name__ == "__main__":
    # TODO(andre): Maybe run tests here?
    print('This is a module.')