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-rw-r--r--QueryServer.py176
1 files changed, 176 insertions, 0 deletions
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+#!/usr/bin/env python3
+
+# Time to live for caching. 0 to disable caching
+CACHE_TTL = 36000 #15
+
+sourcequery = [
+ 50, # HL Opposing Force
+ 240, # CS:S
+ 320, # HL2 DM
+ 440, # TF2
+ 550, # L4D2
+ 630, # AlienSwarm
+ 730, # CS:GO
+ 4000, # Garrys Mod
+ 107410, # ARMA III
+ # 221100, # DayZ
+ 252490, # Rust
+ 282440, # Quake Live
+ 328070, # Reflex
+ 346110 # ARK: Survival Evolved
+ ]
+sourcequeryinc = [
+ 107410, # ARMA III
+ 346110 # ARK: Survival Evolved
+ ]
+
+import json
+import socket
+from SteamAPI import SteamAPI
+if CACHE_TTL > 0:
+ from Caching import Caching
+
+class QueryServer():
+
+ def QueryServer(ip, port, gameid):
+ """Query a supported server.
+
+ Args:
+ ip: IP of the gameserver
+ port: Port of the gameserver
+ gameid: Steam gameid of running game
+ Returns:
+ dict() with parsed server values"""
+
+ port = int(port)
+ gameid = int(gameid)
+
+ if CACHE_TTL > 0:
+ cache = Caching.readCache('server', '%s-%s-%s' % (str(gameid), ip, str(port)), CACHE_TTL)
+
+ if cache:
+ print('From cache')
+ return json.loads(cache)
+
+ socket.setdefaulttimeout(5)
+ if int(gameid) in sourcequery:
+ print('Querying server...')
+ serverdata = QueryServer._querySourceServer(ip, port, gameid)
+
+ if CACHE_TTL > 0:
+ serialized = json.dumps(serverdata)
+ Caching.writeCache('server', '%s-%s-%s' % (str(gameid), ip, str(port)), serialized)
+
+ return serverdata
+
+ return None
+
+ def _querySourceServer(ip, port, gameid):
+ """Query servers using the source query protocol.
+ Some servers listen for these queries on an higher port."""
+ if gameid in sourcequeryinc:
+ port += 1
+
+ print(ip, port, gameid)
+ conn = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
+
+ try:
+ conn.connect( (ip, port) )
+ conn.sendall( b'\xFF\xFF\xFF\xFF\x54' + b'Source Engine Query' + b'\x00' )
+ message = conn.recv(4096)
+ except:
+ print('Exception in SourceQuery connection')
+ return None
+ finally:
+ conn.close()
+
+ data = dict()
+
+ # [0]-[3] -> 4*\xFF
+ data['header'] = chr(message[4])
+ data['protocol'] = chr(message[5])
+ message = message[6:]
+
+ # Servername
+ nullterm = message.index(b'\0')
+ data['name'] = message[:nullterm]
+ message = message[nullterm+1:]
+
+ # Mapname
+ nullterm = message.index(b'\0')
+ data['map'] = message[:nullterm]
+ message = message[nullterm+1:]
+
+ # Folder
+ nullterm = message.index(b'\0')
+ data['folder'] = message[:nullterm]
+ message = message[nullterm+1:]
+
+ # Game
+ nullterm = message.index(b'\0')
+ data['game'] = message[:nullterm]
+ message = message[nullterm+1:]
+
+ data['gameid'] = (message[1] << 8) + message[0]
+ data['players'] = message[2]
+ data['playersmax'] = message[3]
+ data['bots'] = message[4]
+ data['servertype'] = chr(message[5]) # dedicated/local/proxy(tv)
+ data['enviroment'] = chr(message[6]) # windows/linux/mac
+ data['visibility'] = message[7] # 0public 1private
+ data['vac'] = message[8]
+ message = message[9:]
+
+ # Game
+ nullterm = message.index(b'\0')
+ data['gameversion'] = message[:nullterm]
+ message = message[nullterm+1:]
+
+ extradataflag = message[0]
+ message = message[1:]
+
+ if extradataflag & 0x80:
+ data['port'] = (message[1] << 8) + message[0]
+ message = message[2:]
+
+ if extradataflag & 0x10:
+ data['steamid'] = (message[7] << 56) + (message[6] << 48) + \
+ (message[5] << 40) + (message[4] << 32) + \
+ (message[3] << 24) + (message[2] << 16) + \
+ (message[1] << 8) + (message[0])
+ message = message[8:]
+
+ if extradataflag & 0x40:
+ data['sourcetvport'] = (message[1] << 8) + message[0]
+ message = message[2:]
+ nullterm = message.index(b'\0')
+ data['sourcetvname'] = message[:nullterm]
+ message = message[nullterm+1:]
+
+ if extradataflag & 0x20:
+ nullterm = message.index(b'\0')
+ data['keywords'] = message[:nullterm]
+ message = message[nullterm+1:]
+
+ if extradataflag & 0x01:
+ data['sgameid'] = (message[7] << 56) + (message[6] << 48) + \
+ (message[5] << 40) + (message[4] << 32) + \
+ (message[3] << 24) + (message[2] << 16) + \
+ (message[1] << 8) + (message[0])
+ message = message[8:]
+
+ # Everything is type bytes, so convert things to utf8?
+ for key, value in data.items():
+ if isinstance(value, bytes):
+ try:
+ value = value.decode('utf-8', errors='replace')
+ data[key] = value
+ except UnicodeDecodeError:
+ data[key] = "UTF8 Error"
+ pass
+ return data
+
+if __name__ == "__main__":
+ # TODO(andre): Maybe run our tests here?
+ print('This is a module.')
+