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authorAndré Glüpker <git@wgmd.de>2018-06-04 18:59:19 +0200
committerAndré Glüpker <git@wgmd.de>2018-06-04 18:59:19 +0200
commit8ac6d6b20d2d739764da0c7bd43521604519d053 (patch)
tree8b022149ffc99fb7a1681d5622a3f91a7110927a
parent7252f926691890e7e567051ec775a4c6d96222c7 (diff)
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New crosshair and sensitivity
-rw-r--r--bindings-crosshair.cfg164
-rw-r--r--bindings.cfg2
2 files changed, 107 insertions, 59 deletions
diff --git a/bindings-crosshair.cfg b/bindings-crosshair.cfg
index 8e53f2f..fa7fa70 100644
--- a/bindings-crosshair.cfg
+++ b/bindings-crosshair.cfg
@@ -1,6 +1,6 @@
-# cl_crosshairstyle "0"
+// cl_crosshairstyle "0"
-// My old crosshair (purple, static, big)
+// # My old crosshair (purple, static, big)
// cl_crosshairsize 4
// cl_crosshairstyle 4
// cl_crosshairthickness 1
@@ -16,7 +16,7 @@
// cl_crosshairusealpha 1
// cl_crosshairalpha 255
-// MaD-.^
+// # MaD-.^
// cl_crosshair_drawoutline 1
// cl_crosshair_dynamic_maxdist_splitratio 0
// cl_crosshair_dynamic_splitalpha_innermod 1
@@ -39,7 +39,7 @@
// cl_crosshairusealpha 1
// cl_fixedcrosshairgap -100
-// MaD-.^ kleiner
+// # MaD-.^ kleiner
// cl_crosshair_drawoutline "1"
// cl_crosshair_dynamic_maxdist_splitratio "0.0"
// cl_crosshair_dynamic_splitalpha_innermod "1"
@@ -62,30 +62,30 @@
// cl_crosshairusealpha "1"
// cl_fixedcrosshairgap "-10"
-// MaD-.^ dynamic
-cl_crosshair_drawoutline "1"
-cl_crosshair_dynamic_maxdist_splitratio "0"
-cl_crosshair_dynamic_splitalpha_innermod "1"
-cl_crosshair_dynamic_splitalpha_outermod "0.300000"
-cl_crosshair_dynamic_splitdist "6"
-cl_crosshair_outlinethickness "1"
-cl_crosshair_sniper_width "2"
-cl_crosshairalpha "250"
-cl_crosshaircolor "5"
-cl_crosshaircolor_b "255"
-cl_crosshaircolor_g "255"
-cl_crosshaircolor_r "255"
-cl_crosshairdot "1"
-cl_crosshairgap "-4.5"
-cl_crosshairgap_useweaponvalue "0"
-cl_crosshairscale "3"
-cl_crosshairsize "0.5"
-cl_crosshairstyle "3"
-cl_crosshairthickness "0.5"
-cl_crosshairusealpha "1"
-cl_fixedcrosshairgap "-100"
+// # MaD-.^ dynamic
+// cl_crosshair_drawoutline "1"
+// cl_crosshair_dynamic_maxdist_splitratio "0"
+// cl_crosshair_dynamic_splitalpha_innermod "1"
+// cl_crosshair_dynamic_splitalpha_outermod "0.300000"
+// cl_crosshair_dynamic_splitdist "6"
+// cl_crosshair_outlinethickness "1"
+// cl_crosshair_sniper_width "2"
+// cl_crosshairalpha "250"
+// cl_crosshaircolor "5"
+// cl_crosshaircolor_b "255"
+// cl_crosshaircolor_g "255"
+// cl_crosshaircolor_r "255"
+// cl_crosshairdot "1"
+// cl_crosshairgap "-4.5"
+// cl_crosshairgap_useweaponvalue "0"
+// cl_crosshairscale "3"
+// cl_crosshairsize "0.5"
+// cl_crosshairstyle "3"
+// cl_crosshairthickness "0.5"
+// cl_crosshairusealpha "1"
+// cl_fixedcrosshairgap "-100"
-// NiP friberg
+// # NiP friberg
// cl_crosshairalpha "255"
// cl_crosshaircolor "4"
// cl_crosshaircolor_b "250"
@@ -101,38 +101,86 @@ cl_fixedcrosshairgap "-100"
// cl_crosshair_outlinethickness "0"
// cl_crosshair_drawoutline "0"
-// Small pink cross
+// # Small pink cross
// cl_crosshairgap_useweaponvalue "0"
-// cl_crosshair_drawoutline "0";
-// cl_crosshair_outlinethickness "0";
+// cl_crosshair_drawoutline "0"
+// cl_crosshair_outlinethickness "0"
// cl_crosshair_sniper_width "2"
-// cl_crosshairalpha "255";
-// cl_crosshaircolor "5";
-// cl_crosshaircolor_b "255";
-// cl_crosshaircolor_g "0";
-// cl_crosshaircolor_r "255";
-// cl_crosshairdot "1";
-// cl_crosshairgap "-7";
-// cl_crosshairsize "3";
-// cl_crosshairstyle "4";
-// cl_crosshairthickness "0.5";
-// cl_crosshairusealpha "1";
-// cl_fixedcrosshairgap "-7";
+// cl_crosshairalpha "255"
+// cl_crosshaircolor "5"
+// cl_crosshaircolor_b "255"
+// cl_crosshaircolor_g "0"
+// cl_crosshaircolor_r "255"
+// cl_crosshairdot "1"
+// cl_crosshairgap "-7"
+// cl_crosshairsize "3"
+// cl_crosshairstyle "4"
+// cl_crosshairthickness "0.5"
+// cl_crosshairusealpha "1"
+// cl_fixedcrosshairgap "-7"
+
+// Make dynamic
+// cl_crosshairstyle "3"
+// cl_crosshairsize "5"
+// cl_crosshairthickness "1"
+
+// # Crosshair Tuerkis
+// cl_crosshair_drawoutline “1”
+// cl_crosshair_outlinethickness “1”
+// cl_crosshairalpha “150”
+// cl_crosshaircolor “4”
+// cl_crosshaircolor_b “255”
+// cl_crosshaircolor_g “50”
+// cl_crosshaircolor_r “255”
+// cl_crosshairdot “1”
+// cl_crosshairgap “1”
+// cl_crosshairscale “0”
+// cl_crosshairsize “5”
+// cl_crosshairstyle “4”
+// cl_crosshairthickness “1”
+// cl_crosshairusealpha “1”
+
+// Flusha
+// cl_crosshair_drawoutline "0"
+// cl_crosshairalpha "999"
+// cl_crosshaircolor "5"
+// cl_crosshairdot "0"
+// cl_crosshairgap "-3"
+// cl_crosshairgap_useweaponvalue "0"
+// cl_crosshairsize "3"
+// cl_crosshairstyle "4"
+// cl_crosshairthickness "1"
+// cl_crosshairusealpha "1"
+
+// cl_crosshairalpha "200"
+// cl_crosshaircolor "1"
+// cl_crosshaircolor_b "50"
+// cl_crosshaircolor_r "250"
+// cl_crosshaircolor_g "250"
+// cl_crosshairdot "1"
+// cl_crosshairgap "2"
+// cl_crosshairsize "4.5"
+// cl_crosshairstyle "3"
+// cl_crosshairusealpha "1"
+// cl_crosshairthickness "1"
+// cl_fixedcrosshairgap "-2"
+// cl_crosshair_outlinethickness "0"
+// cl_crosshair_drawoutline "0"
-// Crosshair Tuerkis
-// cl_crosshair_drawoutline “1”;
-// cl_crosshair_outlinethickness “1”;
-// cl_crosshairalpha “150”;
-// cl_crosshaircolor “4”;
-// cl_crosshaircolor_b “255”;
-// cl_crosshaircolor_g “50”;
-// cl_crosshaircolor_r “255”;
-// cl_crosshairdot “1”;
-// cl_crosshairgap “1”;
-// cl_crosshairscale “0”;
-// cl_crosshairsize “5”;
-// cl_crosshairstyle “4”;
-// cl_crosshairthickness “1”;
-// cl_crosshairusealpha “1”;
+// Fiflaren
+cl_crosshairalpha "255"
+cl_crosshaircolor "4"
+cl_crosshaircolor_b "250"
+cl_crosshaircolor_r "50"
+cl_crosshaircolor_g "250"
+cl_crosshairdot "0"
+cl_crosshairgap "0"
+cl_crosshairsize "3"
+cl_crosshairstyle "2"
+cl_crosshairusealpha "1"
+cl_crosshairthickness "0.5"
+cl_fixedcrosshairgap "0"
+cl_crosshair_outline "0"
+cl_crosshair_outline_draw "0"
+cl_crosshairdot "1"
-// vim: commentstring=//\ %s
diff --git a/bindings.cfg b/bindings.cfg
index 9b1b5cf..c950112 100644
--- a/bindings.cfg
+++ b/bindings.cfg
@@ -137,7 +137,7 @@ m_mouseaccel1 0
m_mouseaccel2 0
m_customaccel 0
m_customaccel_scale 0
-sensitivity 1.5 // Should be the same as windows as of 08.01.2016
+sensitivity 1.25 // Should be the same as windows as of 08.01.2016
// FPS (Mehrfache vom Tickrate)
fps_max 129 // 129 // lets try 0 for a change :)